Native method

FGBAGameplayEffectReferencerHandler::​

UpdateDuration#

  • Declared in "ReferencerHandlers/GBAGameplayEffectReferencerHandler.h"
protected:
virtual bool UpdateDuration(
UGameplayEffect* InEffectCDO,
const UBlueprint* InBlueprint,
const FAssetIdentifier& InAssetIdentifier,
const FGBAAttributeReferencerPayload& InPayload,
TArray<TSharedRef<FTokenizedMessage>>& OutMessages
)

Parameters#

  • UGameplayEffect* InEffectCDO
  • const UBlueprint* InBlueprint
  • const FAssetIdentifier& InAssetIdentifier
  • const FGBAAttributeReferencerPayload& InPayload
  • TArray<TSharedRef<FTokenizedMessage>>& OutMessages