Native method
FGBAGameplayEffectReferencerHandler::
GetCachedAttributeByPredicate#
protected:
inline
bool
GetCachedAttributeByPredicate(
)
template<
typename Predicate>
const FAssetIdentifier& InAssetIdentifier,
FAttributeReference& OutAttributeReference,
Predicate InPred
FAttributeReference& OutAttributeReference,
Predicate InPred
Template parameters#
typename
Predicate
Parameters#
-
const FAssetIdentifier& InAssetIdentifier
-
FAttributeReference& OutAttributeReference
-
Predicate InPred