Native method

FGBAGameplayEffectReferencerHandler::​

GetCachedAttributeByPredicate#

  • Declared in "ReferencerHandlers/GBAGameplayEffectReferencerHandler.h"
protected:
template<
typename Predicate>
inline bool GetCachedAttributeByPredicate(
const FAssetIdentifier& InAssetIdentifier,
FAttributeReference& OutAttributeReference,
Predicate InPred
)

Template parameters#

typename Predicate

Parameters#

  • const FAssetIdentifier& InAssetIdentifier
  • FAttributeReference& OutAttributeReference
  • Predicate InPred