Native method

FGBAGameplayEffectReferencerHandler::​

BuildModifierInfoAttributeReference#

  • Declared in "ReferencerHandlers/GBAGameplayEffectReferencerHandler.h"
protected:
static bool BuildModifierInfoAttributeReference(
const FGameplayModifierInfo& InModifier,
FAttributeReference& OutAttributeReference
)

Parses and returns an "Attribute Reference" for the given struct found in a Gameplay Effect CDO.

This description applies to all methods Build...()

Parameters#

  • const FGameplayModifierInfo& InModifier
  • FAttributeReference& OutAttributeReference

Return value#

bool

True whether we were able to find a valid attribute