Native method
FGBAGameplayEffectReferencerHandler::
BuildModifierInfoAttributeReference#
protected:
static
bool
BuildModifierInfoAttributeReference(
)
const FGameplayModifierInfo& InModifier,
FAttributeReference& OutAttributeReference
FAttributeReference& OutAttributeReference
Parses and returns an "Attribute Reference" for the given struct found in a Gameplay Effect CDO.
This description applies to all methods Build...()
Parameters#
-
const FGameplayModifierInfo& InModifier
-
FAttributeReference& OutAttributeReference
Return value#
boolTrue whether we were able to find a valid attribute