Native method
FGBAGameplayEffectReferencerHandler::
UpdateCues#
protected:
virtual
bool
UpdateCues(
)
UGameplayEffect* InEffectCDO,
const UBlueprint* InBlueprint,
const FAssetIdentifier& InAssetIdentifier,
const FGBAAttributeReferencerPayload& InPayload,
TArray<TSharedRef<FTokenizedMessage>>& OutMessages
const UBlueprint* InBlueprint,
const FAssetIdentifier& InAssetIdentifier,
const FGBAAttributeReferencerPayload& InPayload,
TArray<TSharedRef<FTokenizedMessage>>& OutMessages
Parameters#
-
UGameplayEffect* InEffectCDO
-
const UBlueprint* InBlueprint
-
const FAssetIdentifier& InAssetIdentifier
-
const FGBAAttributeReferencerPayload& InPayload
-
TArray<TSharedRef<FTokenizedMessage>>& OutMessages