Native method
FGBAGameplayAttributeDataClampedDetails::
CustomizeHeader#
public:
            
            
        
    
             
 virtual        
        void
        CustomizeHeader(
            
            )
        
 override        
TSharedRef<IPropertyHandle> InStructPropertyHandle,
FDetailWidgetRow& InHeaderRow,
IPropertyTypeCustomizationUtils& InStructCustomizationUtils
        FDetailWidgetRow& InHeaderRow,
IPropertyTypeCustomizationUtils& InStructCustomizationUtils
Parameters#
- 
                TSharedRef<IPropertyHandle> InStructPropertyHandle
- 
                FDetailWidgetRow& InHeaderRow
- 
                IPropertyTypeCustomizationUtils& InStructCustomizationUtils