Native method
FGBAGameplayAttributeDataClampedDetails::
CustomizeHeader#
public:
virtual
void
CustomizeHeader(
)
override
TSharedRef<IPropertyHandle> InStructPropertyHandle,
FDetailWidgetRow& InHeaderRow,
IPropertyTypeCustomizationUtils& InStructCustomizationUtils
FDetailWidgetRow& InHeaderRow,
IPropertyTypeCustomizationUtils& InStructCustomizationUtils
Parameters#
-
TSharedRef<IPropertyHandle> InStructPropertyHandle
-
FDetailWidgetRow& InHeaderRow
-
IPropertyTypeCustomizationUtils& InStructCustomizationUtils