Native method

FGBAUtils::​

IsValidCPPType#

  • Declared in "Utils/GBAUtils.h"
public:
static bool IsValidCPPType(
const FString& InCPPType
)

Returns whether given property "CPPType" is a valid type to consider for attributes

Restricting to only FGameplayAttributeData and child of it (that we know of)

Parameters#

  • const FString& InCPPType