Native method

FGBAUtils::​

GetAllAttributeFromClass#

  • Declared in "Utils/GBAUtils.h"
public:
static void GetAllAttributeFromClass(
const UClass* InClass,
TArray<FProperty*>& OutProperties,
FString InFilterMetaStr = FString(),
bool bInUseEditorOnlyData = true
)

Returns all properties in the given class that are valid Gameplay Attributes properties

Parameters#

  • const UClass* InClass
  • TArray<FProperty*>& OutProperties
  • FString InFilterMetaStr = FString()
  • bool bInUseEditorOnlyData = true