Native method
FGBAUtils::
GetAllAttributeFromClass#
public:
static
void
GetAllAttributeFromClass(
)
const UClass* InClass,
TArray<FProperty*>& OutProperties,
FString InFilterMetaStr = FString(),
bool bInUseEditorOnlyData = true
TArray<FProperty*>& OutProperties,
FString InFilterMetaStr = FString(),
bool bInUseEditorOnlyData = true
Returns all properties in the given class that are valid Gameplay Attributes properties
Parameters#
-
const UClass* InClass
-
TArray<FProperty*>& OutProperties
-
FString InFilterMetaStr = FString()
-
bool bInUseEditorOnlyData = true