Native method

UGBAAttributeSetBlueprintBase::​

HandleRepNotifyForGameplayAttribute#

  • Declared in "Abilities/GBAAttributeSetBlueprintBase.h"
public:
void HandleRepNotifyForGameplayAttribute(
FName InPropertyName
)

Internal implementation of Blueprint rep notifies GAMEPLAYATTRIBUTE_REPNOTIFY equivalent

Parameters#

  • FName InPropertyName