Native method

UGBAAttributeSetBlueprintBase::​

OnAttributeAggregatorCreated#

  • Declared in "Abilities/GBAAttributeSetBlueprintBase.h"
public:
virtual void OnAttributeAggregatorCreated(
const FGameplayAttribute& Attribute,
FAggregator* NewAggregator
) const

Callback for when an FAggregator is created for an attribute in this set. Allows custom setup of FAggregator::EvaluationMetaData

Parameters#

  • const FGameplayAttribute& Attribute
  • FAggregator* NewAggregator