Native method

UGBAAttributeSetBlueprintBase::​

IsGameplayAttributeDataClampedProperty#

  • Declared in "Abilities/GBAAttributeSetBlueprintBase.h"
public:
static bool IsGameplayAttributeDataClampedProperty(
const FProperty* Property
)

Returns true if the variable associated with Property is of type FGBAGameplayClampedAttributeData or one of its subclasses

Parameters#

  • const FProperty* Property