Native method

UGBAAttributeSetBlueprintBase::​

GetClampedValueForMetaData#

  • Declared in "Abilities/GBAAttributeSetBlueprintBase.h"
protected:
float GetClampedValueForMetaData(
const FGameplayAttribute& Attribute,
float InValue
)

Returns the new value for an attribute after clamping via stored MetaData (from DataTable)

Parameters#

  • const FGameplayAttribute& Attribute
  • float InValue