Native method
UGBAAttributeSetBlueprintBase::
GetClampedValueForMetaData#
protected:
float
GetClampedValueForMetaData(
)
const FGameplayAttribute& Attribute,
float InValue
float InValue
Returns the new value for an attribute after clamping via stored MetaData (from DataTable)
Parameters#
-
const FGameplayAttribute& Attribute
-
float InValue