Native method

UGBAAttributeSetBlueprintBase::​

GetClampedValueForClampedProperty#

  • Declared in "Abilities/GBAAttributeSetBlueprintBase.h"
protected:
float GetClampedValueForClampedProperty(
const FGameplayAttribute& Attribute,
float InValue
)

Returns the new value for an attribute after clamping via FGBAGameplayClampedAttributeData defaults Min / Max values

Parameters#

  • const FGameplayAttribute& Attribute
  • float InValue