Native method
UGBAAttributeSetBlueprintBase::
GetClampedValueForClampedProperty#
protected:
float
GetClampedValueForClampedProperty(
)
const FGameplayAttribute& Attribute,
float InValue
float InValue
Returns the new value for an attribute after clamping via FGBAGameplayClampedAttributeData defaults Min / Max values
Parameters#
-
const FGameplayAttribute& Attribute
-
float InValue