Native method

UGBAAttributeSetBlueprintBase::​

HasClampedMetaData#

  • Declared in "Abilities/GBAAttributeSetBlueprintBase.h"
protected:
bool HasClampedMetaData(
const FGameplayAttribute& Attribute
)

Returns whether given Attribute has stored MetaData, and if it has valid clamping values

Parameters#

  • const FGameplayAttribute& Attribute