Native method

UGBAAttributeSetBlueprintBase::​

GetAttributeBaseValue#

  • Declared in "Abilities/GBAAttributeSetBlueprintBase.h"
public:
float GetAttributeBaseValue(
const FGameplayAttribute& Attribute,
bool& bSuccessfullyFoundAttribute
) const

Parameters#

  • const FGameplayAttribute& Attribute
  • bool& bSuccessfullyFoundAttribute