Native method
UGBAAttributeSetBlueprintBase::
K2_GetActorInfo#
public:
FGameplayAbilityActorInfo
K2_GetActorInfo()
const
UFUNCTION(
BlueprintCallable, Category = "Blueprint Attributes", DisplayName = "GetActorInfo")
Returns the Owner's Ability System Component cached data about the owning actor that abilities will need to frequently access (movement component, mesh component, anim instance, etc)