UGBAAttributeSetBlueprintBase::​

K2_GetActorInfo#

  • Declared in "Abilities/GBAAttributeSetBlueprintBase.h"
public:
UFUNCTION(
BlueprintCallable, Category = "Blueprint Attributes", DisplayName = "GetActorInfo")
FGameplayAbilityActorInfo K2_GetActorInfo() const

Returns the Owner's Ability System Component cached data about the owning actor that abilities will need to frequently access (movement component, mesh component, anim instance, etc)