UGBAAttributeSetBlueprintBase::​

K2_GetOwningAbilitySystemComponent#

  • Declared in "Abilities/GBAAttributeSetBlueprintBase.h"
public:
UFUNCTION(
BlueprintCallable, Category = "Blueprint Attributes", DisplayName = "GetOwningAbilitySystemComponent")
UAbilitySystemComponent* K2_GetOwningAbilitySystemComponent() const

Returns the Ability System Component of the Owning Actor