Native method
UGBAAttributeSetBlueprintBase::
K2_GetOwningAbilitySystemComponent#
public:
UAbilitySystemComponent*
K2_GetOwningAbilitySystemComponent()
const
UFUNCTION(
BlueprintCallable, Category = "Blueprint Attributes", DisplayName = "GetOwningAbilitySystemComponent")
Returns the Ability System Component of the Owning Actor