Native method

UGBAAttributeSetBlueprintBase::​

GetAttributeDataPropertyName#

  • Declared in "Abilities/GBAAttributeSetBlueprintBase.h"
protected:
bool GetAttributeDataPropertyName(
const FGameplayAttributeData& InAttributeData,
FString& OutPropertyName
)

Returns the property name of a given FGameplayAttributeData (or one of its child struct)

Parameters#

  • const FGameplayAttributeData& InAttributeData
  • FString& OutPropertyName