Native method
UGBAAttributeSetBlueprintBase::
GetAttributeDataPropertyName#
protected:
bool
GetAttributeDataPropertyName(
)
const FGameplayAttributeData& InAttributeData,
FString& OutPropertyName
FString& OutPropertyName
Returns the property name of a given FGameplayAttributeData (or one of its child struct)
Parameters#
-
const FGameplayAttributeData& InAttributeData
-
FString& OutPropertyName