Native method

UGBAAttributeSetBlueprintBase::​

PostAttributeChange#

  • Declared in "Abilities/GBAAttributeSetBlueprintBase.h"
public:
virtual void PostAttributeChange(
const FGameplayAttribute& Attribute,
float OldValue,
float NewValue
)

Parameters#

  • const FGameplayAttribute& Attribute
  • float OldValue
  • float NewValue