Native method

UGBAAttributeSetBlueprintBase::​

PostAttributeBaseChange#

  • Declared in "Abilities/GBAAttributeSetBlueprintBase.h"
public:
virtual void PostAttributeBaseChange(
const FGameplayAttribute& Attribute,
float OldValue,
float NewValue
) const

Parameters#

  • const FGameplayAttribute& Attribute
  • float OldValue
  • float NewValue