Native method

UGBAAttributeSetBlueprintBase::​

IsValidClampedProperty#

  • Declared in "Abilities/GBAAttributeSetBlueprintBase.h"
protected:
bool IsValidClampedProperty(
const FGameplayAttribute& Attribute
)

Returns whether given Attribute is defined using a FGBAGameplayClampedAttributeData property, and if it has valid clamping values

Parameters#

  • const FGameplayAttribute& Attribute