Native method
UGBAAttributeSetBlueprintBase::
ClampAttributeValue#
public:
virtual
void
ClampAttributeValue(
)
UFUNCTION(
BlueprintCallable, Category = "Blueprint Attributes")
const FGameplayAttribute Attribute,
float MinValue,
float MaxValue
float MinValue,
float MaxValue
Clamps the Attribute from MinValue to MaxValue
Parameters#
-
const FGameplayAttribute Attribute
Gameplay Attribute to clamp the value
-
float MinValue
The lower bound float to clamp the value within
-
float MaxValue
The higher bound float to clamp the value within