UGBAAttributeSetBlueprintBase::​

K2_GetAttributeBaseValue#

  • Declared in "Abilities/GBAAttributeSetBlueprintBase.h"
public:
UFUNCTION(
BlueprintPure, Category = "Blueprint Attributes", DisplayName = "GetAttributeBaseValue")
float K2_GetAttributeBaseValue(
FGameplayAttribute Attribute,
bool& bSuccessfullyFoundAttribute
) const

Returns the base (as opposed to current) value of an Attribute.

Parameters#

  • FGameplayAttribute Attribute

    The Gameplay Attribute we want to get the base value

  • bool& bSuccessfullyFoundAttribute

    Return value indicating whether the value was retrieved successfully (false if owning ASC is invalid or if the AttributeSet the input Attribute belong to is not granted)

Return value#

float

Base Value for the Gameplay Attribute