Native method
UGBAAttributeSetBlueprintBase::
K2_SetAttributeValue#
public:
void
K2_SetAttributeValue(
)
UFUNCTION(
BlueprintCallable, Category = "Blueprint Attributes", DisplayName = "SetAttributeValue")
FGameplayAttribute Attribute,
float NewValue
float NewValue
Sets the base (as opposed to current) value of an Attribute.
Parameters#
-
FGameplayAttribute Attribute
The Gameplay Attribute we want to set the base value
-
float NewValue
Float value to set