UGBAAttributeSetBlueprintBase::​

K2_SetAttributeValue#

  • Declared in "Abilities/GBAAttributeSetBlueprintBase.h"
public:
UFUNCTION(
BlueprintCallable, Category = "Blueprint Attributes", DisplayName = "SetAttributeValue")
void K2_SetAttributeValue(
FGameplayAttribute Attribute,
float NewValue
)

Sets the base (as opposed to current) value of an Attribute.

Parameters#

  • FGameplayAttribute Attribute

    The Gameplay Attribute we want to set the base value

  • float NewValue

    Float value to set