Native struct
FGBATestStorage_PostAttributeBaseChangePayload#
USTRUCT(
BlueprintType)
Fields#
-
public
UPROPERTY(BlueprintReadWrite, EditAnywhere)
FGameplayAttribute Attribute -
UPROPERTY(BlueprintReadWrite, EditAnywhere)
float NewValue = 0.f -
UPROPERTY(BlueprintReadWrite, EditAnywhere)
float OldValue = 0.f