Native method
FGBAAttributeSetSpecBase::
ApplyGameplayEffect#
protected:
inline
bool
ApplyGameplayEffect(
)
UAbilitySystemComponent* ASC,
const FString& EffectLoadPath,
const float Level = 1.f
const FString& EffectLoadPath,
const float Level = 1.f
Parameters#
-
UAbilitySystemComponent* ASC
-
const FString& EffectLoadPath
-
const float Level = 1.f