Native method

FGBAAttributeSetSpecBase::​

ApplyGameplayEffect#

  • Declared in "Tests/AttributeSet/GBAAttributeSetSpecBase.h"
protected:
inline bool ApplyGameplayEffect(
UAbilitySystemComponent* ASC,
const FString& EffectLoadPath,
const float Level = 1.f
)

Parameters#

  • UAbilitySystemComponent* ASC
  • const FString& EffectLoadPath
  • const float Level = 1.f