Native method

FGBAAttributeSetSpecBase::​

GetStorageTestMap#

  • Declared in "Tests/AttributeSet/GBAAttributeSetSpecBase.h"
protected:
inline TMap<FName, FGameplayAttribute> GetStorageTestMap(
const FString& InEventName
) const

Returns a map with keys as expected storage keys, and value the expected attribute to be set with the payload

Parameters#

  • const FString& InEventName