Native method
FGBAAttributeSetSpecBase::
AddModifier#
protected:
static inline
FGameplayModifierInfo&
AddModifier(
)
UGameplayEffect* Effect,
FProperty* Property,
EGameplayModOp::Type Op,
const FScalableFloat& Magnitude
FProperty* Property,
EGameplayModOp::Type Op,
const FScalableFloat& Magnitude
Parameters#
-
UGameplayEffect* Effect
-
FProperty* Property
-
EGameplayModOp::Type Op
-
const FScalableFloat& Magnitude