Native method

FGBAAttributeSetSpecBase::​

AddModifier#

  • Declared in "Tests/AttributeSet/GBAAttributeSetSpecBase.h"
protected:
static inline FGameplayModifierInfo& AddModifier(
UGameplayEffect* Effect,
FProperty* Property,
EGameplayModOp::Type Op,
const FScalableFloat& Magnitude
)

Parameters#

  • UGameplayEffect* Effect
  • FProperty* Property
  • EGameplayModOp::Type Op
  • const FScalableFloat& Magnitude