FGBATestStorage_PostAttributeChangePayload#

  • Declared in "GBATestsStorageTypes.h"
USTRUCT(
BlueprintType)
struct FGBATestStorage_PostAttributeChangePayload : public FTestStorageBlueprintData

Fields#

  • public
    • Attribute&
    • Replicated

    UPROPERTY(BlueprintReadWrite, EditAnywhere)

    FGameplayAttribute Attribute
    • NewValue&
    • Replicated

    UPROPERTY(BlueprintReadWrite, EditAnywhere)

    float NewValue = 0.f
    • OldValue&
    • Replicated

    UPROPERTY(BlueprintReadWrite, EditAnywhere)

    float OldValue = 0.f