FGBATestStorage_PreAttributeBaseChangePayload#

  • Declared in "GBATestsStorageTypes.h"
USTRUCT(
BlueprintType)
struct FGBATestStorage_PreAttributeBaseChangePayload : public FTestStorageBlueprintData

Fields#

  • public
    • Attribute&
    • Replicated

    UPROPERTY(BlueprintReadWrite, EditAnywhere)

    FGameplayAttribute Attribute
    • Value&
    • Replicated

    UPROPERTY(BlueprintReadWrite, EditAnywhere)

    float Value = 0.f