FGBATestStorage_PreGameplayEffectExecutePayload#

  • Declared in "GBATestsStorageTypes.h"
USTRUCT(
BlueprintType)
struct FGBATestStorage_PreGameplayEffectExecutePayload : public FTestStorageBlueprintData

Fields#

  • public
    • Attribute&
    • Replicated

    UPROPERTY(BlueprintReadWrite, EditAnywhere)

    FGameplayAttribute Attribute
    • ExecData&
    • Replicated

    UPROPERTY(BlueprintReadWrite, EditAnywhere)

    FGBAAttributeSetExecutionData ExecData