Native method

SGBAAttributeSetWizard::​

GetBlueprintName#

  • Declared in "Slate/SGBAAttributeSetWizard.h"
protected:
static FString GetBlueprintName(
const FAssetData& InAssetData
)

Returns blueprint of passed in asset data, if it's a valid UBlueprint

Parameters#

  • const FAssetData& InAssetData