Native method

FGBAScaffoldUtils::​

AddClassToProject#

  • Declared in "GBAScaffoldUtils.h"
public:
static GameProjectUtils::EAddCodeToProjectResult AddClassToProject(
const FString& InNewClassName,
const FString& InNewClassPath,
const FString& InHeaderDestination,
const FString& InHeaderContent,
const FString& InSourceDestination,
const FString& InSourceContent,
const FModuleContextInfo& InModuleInfo,
GameProjectUtils::EReloadStatus& OutReloadStatus,
FText& OutErrorText
)

Parameters#

  • const FString& InNewClassName
  • const FString& InNewClassPath
  • const FString& InHeaderDestination
  • const FString& InHeaderContent
  • const FString& InSourceDestination
  • const FString& InSourceContent
  • const FModuleContextInfo& InModuleInfo
  • GameProjectUtils::EReloadStatus& OutReloadStatus
  • FText& OutErrorText