Native method
FGBAScaffoldUtils::
AddClassToProject#
public:
static
GameProjectUtils::EAddCodeToProjectResult
AddClassToProject(
)
const FString& InNewClassName,
const FString& InNewClassPath,
const FString& InHeaderDestination,
const FString& InHeaderContent,
const FString& InSourceDestination,
const FString& InSourceContent,
const FModuleContextInfo& InModuleInfo,
GameProjectUtils::EReloadStatus& OutReloadStatus,
FText& OutErrorText
const FString& InNewClassPath,
const FString& InHeaderDestination,
const FString& InHeaderContent,
const FString& InSourceDestination,
const FString& InSourceContent,
const FModuleContextInfo& InModuleInfo,
GameProjectUtils::EReloadStatus& OutReloadStatus,
FText& OutErrorText
Parameters#
-
const FString& InNewClassName
-
const FString& InNewClassPath
-
const FString& InHeaderDestination
-
const FString& InHeaderContent
-
const FString& InSourceDestination
-
const FString& InSourceContent
-
const FModuleContextInfo& InModuleInfo
-
GameProjectUtils::EReloadStatus& OutReloadStatus
-
FText& OutErrorText