Native method
FGBAScaffoldUtils::
GenerateGameModuleTargetFile#
public:
static
bool
GenerateGameModuleTargetFile(
)
const FString& NewTargetFileName,
const FString& ModuleName,
const TArray<FString>& ExtraModuleNames,
FText& OutFailReason
const FString& ModuleName,
const TArray<FString>& ExtraModuleNames,
FText& OutFailReason
Generates a Target.cs file for a game module
Parameters#
-
const FString& NewTargetFileName
-
const FString& ModuleName
-
const TArray<FString>& ExtraModuleNames
-
FText& OutFailReason