Native method
FGBAScaffoldUtils::
GenerateGameModuleHeaderFile#
public:
static
bool
GenerateGameModuleHeaderFile(
)
const FString& NewGameModuleHeaderFileName,
const TArray<FString>& PublicHeaderIncludes,
FText& OutFailReason
const TArray<FString>& PublicHeaderIncludes,
FText& OutFailReason
Generates a main game module header file
Parameters#
-
const FString& NewGameModuleHeaderFileName
-
const TArray<FString>& PublicHeaderIncludes
-
FText& OutFailReason