Native method
FGBAScaffoldUtils::
AddCodeFileToProject#
public:
static
GameProjectUtils::EAddCodeToProjectResult
AddCodeFileToProject(
)
const FString& InDestination,
const FString& InContent,
FText& OutErrorText
const FString& InContent,
FText& OutErrorText
Parameters#
-
const FString& InDestination
-
const FString& InContent
-
FText& OutErrorText