Native class

UGBAK2Node_SwitchGameplayAttribute#

  • Declared in "BlueprintGraph/GBAK2Node_SwitchGameplayAttribute.h"
UCLASS(
MinimalAPI)
class UGBAK2Node_SwitchGameplayAttribute : public UK2Node_Switch

Switch Switch on Gameplay Attribute node

Methods#

Fields#

  • private
    • PinAttributes&

    UPROPERTY(EditAnywhere)

    TArray<FGameplayAttribute> PinAttributes
    • PinNames&

    UPROPERTY()

    TArray<FName> PinNames