Native class
UGBAK2Node_SwitchGameplayAttribute#
UCLASS(
MinimalAPI)
Switch Switch on Gameplay Attribute node
Methods#
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protectedvirtual void
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virtual void
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virtual void
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virtual voidRemovePin(UEdGraphPin* TargetPin
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privatevirtual void
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virtual FEdGraphPinTypeGetInnerCaseType() const
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virtual voidGetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar
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virtual FTextGetNodeTitle(ENodeTitleType::Type TitleType
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virtual FNameGetPinNameGivenIndex(int32 Index
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virtual FEdGraphPinTypeGetPinType() const
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virtual FTextGetTooltipText() const
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virtual FName
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static bool
Returns whether GAS Companion Plugin is currently enabled for the project
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virtual voidPostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent
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virtual voidPostLoad()
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inline virtual boolShouldShowNodeProperties() const
Fields#
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private
UPROPERTY(EditAnywhere)
TArray<FGameplayAttribute> PinAttributes -
UPROPERTY()
TArray<FName> PinNames